While cross-play for Overwatch isn't imminent, the decision means Blizzard is more actively exploring their options across platforms.
Tim Sweeney, a self-described public advocate for open platforms, slammed standalone VR headset Oculus Quest for requiring developers to jump through hoops to get around the proprietary store.
Fortnite: Battle Royale's streaming hours are constantly growing. The hit battle royale game saw nearly 19 million hours' worth of live content over the past quarter, according to data collected from Streamlabs.
Is battle royale a genre? A passing fad? We explore its roots to better understand where battle royale is going.
Epic continues to conduct the Fortnite money train impressively.
The open beta for cross-platform play begins today with Sony unveiling a "major policy change."
With so many games competing with Fortnite and PUBG, giant franchises can still make a mark.
In a baffling statement, Sony CEO Kenichiro Yoshida expressed that limited cross-platform availability for PlayStation users is actually what's best for them.
Through June, the total consumer spend is already up 40% to $19.5B, with Fortnite having a huge impact. "2018 is a let-the-good-times-roll kind of year," NPD's Mat Piscatella tells us.
Malware vulnerability in Android Fortnite launcher solved, but not before Google discloses the issue
Epic CEO Tim Sweeney calls Google's disclosure of the issue 'irresponsible.'