The embarrassment of indie riches that are yielded as a result of PAX conventions steer trends, define genres of their own, and resurrect the treasures of the past.
Giant Sparrow's Ian Dallas on the challenges of development and his desire to see more games with deeper meaning.
Mike Wilson, co-founder of Devolver and Good Shepherd, highlights mistakes he's seen and offers some key advice for indies. (Image: Czinkota/Clark)
Good Shepherd's Mike Wilson on depression, the state of indie development and the label's continued growth.
Nomada Studio co-founder, Roger Mendoza, talks about Gris, the move from triple-A development, and working with Devolver Digital.
I sat down with Creative Director Maxx Burman to chat about his studio's game, Sleep Tight, and everything that led up to its launch.
Abragames' Eliana Russi spoke to us about the popular BIG Festival, and Brazil's plans to become a player in the rapidly expanding video game industry.
Unity polled almost 1500 studios around the world to see how their businesses and projects are run.
Interior Night's Caroline Marchal dissects the differences between triple-A and indie and explains how devs can learn from the 'best writing,' which she believes is on TV nowadays. (Pictured: Beyond: Two Souls)
Fellow Traveller's managing director talks to GameDaily about his label's origin story, who they really are, and why they want more weird indie games in the world.