EA's Matt Bilbey discusses the importance of indie developers, how the publisher leverages its talent to help smaller studios, and the company's plans to rebuild its EA Partners program.
The Shards of Infinity developer says her game, Cannon Brawl, is another victim of 'cloning' after it was entered into a contest judged in part by a member of DoubleJump.
The Kingdom series, which has pushed over four million copies over the years, remains a runaway success that put Raw Fury's business model on the map. It's also a sign that centering developers in publishing decisions may be a more successful long-term investment compared to traditional publishers' approaches.
Blow and co-founder of Three Knots, Sam Browne, have a conversation about how the indie game scene has evolved and changed throughout the years and why Blow believes that things haven't progressed all that much since the '80s.
Launching in early 2020, the device will feature a dozen games from indie talent, including Katamari creator Keita Takahashi.
Epic Games Store is giving away free games, something we've seen before with PlayStation and Xbox. Newzoo and SuperData weigh in on how this practice has given games new life.
GameDaily spoke with the Vancouver-based studio about their soon-to-be-released arcade shooter meets military simulation game, Squad, and how a combined military background has influenced more than just a game -- it's built the company, too.
Chief Operating Officer, Pany Haritatos, to be named interim CEO.
GameDaily chatted with Tigertron Games co-founder and Jupiter & Mars director, James Mielke, about the studio's debut game on PlayStation VR and PlayStation 4.
Unions aren't necessarily the single brush-stroke that will fix the game industry's problems, but the three founders of the Glory Society are adamant that a co-op studio structure is definitely worth embracing.