Founder Chris Kempt talks to GameDaily about the challenges of founding a new studio, and why the hypercasual market is the right target.
CEO Vlad Korolev talks to GameDaily about the pedigree his new studio brings to the shooter genre, why FPS games are the right fit.
The industry vet discusses his move from AAA games to the founding of his own studios and talks to GameDaily about his newest, crowdfunded project--a painting app for the Nintendo Switch.
Modus CEO Christina Seelye talks about the origins of the program, and how the indie publisher settled on the Exceptional Women Awardees Foundation for its first charity partner.
Jonas Rosland and Amanda Farough talk to GameDaily about why their organization's work is important, especially in today's increasingly-digital landscape.
From harnessing the power of early access to a lighthearted approach to the realm of the dead, Hades has become Supergiant's most successful launch ever. Kasavin talks to GameDaily about the studio's design philosophy.
Beep Games and Tribetoy talk to GameDaily about the origins of the arcade shooter that takes place inside the clockwork mechanisms of a turn-of-the-century parlor game.
Jones is utilizing the power of the Unity engine to build his "narrative runner."
"Acting meaningfully" is a core value for indie dev and publisher 11 Bit Studios. Pawel Miechowski, the company's partnership manager, talks to GameDaily about the charity campaign.
GTR's Pontus Mahler talks to GameDaily about the program, how studios are selected for funding, and his frustrations with the shift to virtual events.