"Acting meaningfully" is a core value for indie dev and publisher 11 Bit Studios. Pawel Miechowski, the company's partnership manager, talks to GameDaily about the charity campaign.
GTR's Pontus Mahler talks to GameDaily about the program, how studios are selected for funding, and his frustrations with the shift to virtual events.
Michael Hammond, project marketing specialist at the indie studio, talks to GameDaily about the opportunity to present at Gamescom, the challenges of discoverability, and the inspirations behind Foregone.
Studio president Steve Sawyer talks to GameDaily about the origins of the studio and the challenges of discoverability.
Kitfox's Tanya X. Short and Victoria Tran talk to GameDaily about preparing for Gamescom, the origins of Boyfriend Dungeon, and the transition to working remotely.
Made up of former Riot Games and Netflix devs, Odyssey is looking to bring "games that you live" to the mobile space. Co-founder Richard Henkel talks to GameDaily about the studio's philosophy.
Organizers Valentina Birke and Wolf Lang talk to GameDaily about the challenges of transitioning from an in-person event to a fully virtual games showcase.
The Wandering Band's first game, Airborne Kingdom, will be an Epic Games Store exclusive. Wander discusses the game's origins, and the creative freedom offered by the indie space.
Moon Studios, League of Geeks, and Roll7 have all teamed up with the Take-Two-owned label.
The president of Netmarble U.S. chats with GameDaily about the challenges faced by indie developers, and how Global Indie Collective is helping.