IDC's Lewis Ward weighs in on the enormous impact that the coronavirus pandemic has had on livestream and esports viewership.
Between COVID-19 and the upcoming launch of new console hardware, 2020 is a huge year for the games industry. Newzoo's Tom Wijman weighs in.
While the number is a decrease from April, the industry continues to benefit from the ongoing pandemic. SuperData's Carter Rogers weighs in.
Live services and strong Switch sales continue to drive industry growth amid the pandemic.
Thanks in part to the coronavirus, March will be "uncharted territory" for the video game market, according to NPD's Mat Piscatella.
Mixer, meanwhile, is struggling to gain ground in the livestreaming wars.
Dragon Ball Z: Kakarot led a light month for new releases, while "late cycle hardware dynamics" drove spending downward.
The 2020 edition of GDC's State of the Industry survey reveals how most developers think about some of the biggest issues facing the business.
New report from Taiwanese paper DigiTimes squares with previous report from The Wall Street Journal, but should be taken with a grain of salt. [Updated]
Quest has a lot of momentum and VR consumer software revenue is also expected to surpass $1 billion this year, SuperData reports.