GDC releases report examining COVID-19's impact on the games industry
GDC general manager Katie Stern talks to GameDaily about how the games industry has adjusted to remote working conditions, and the potential long-term effects on the business.

GDC general manager Katie Stern talks to GameDaily about how the games industry has adjusted to remote working conditions, and the potential long-term effects on the business.
Microsoft's Crystin Cox outlines the challenge that many developers face in the world of games-as-a-service, and how they can better engage their players.
ICO Partners' David Ortiz Lapaz explains what steps devs are taking to maximize their games' audience.
GDC 2020 has been virtual this week, but the awards for both the Choice Awards and Independent Games Festival were doled out last night. Here are all the winners.
Eve Crevoshay, executive director of Take This, provides an overview of the various mental health struggles that developers must face today and how culture change at studios must come from the top.
Butterscotch Shenanigans CEO Seth Coster outlines at virtual GDC 2020 how he transformed his studio with best practices and eliminated crunch.
Writer and narrative designer Tori Schafer talks about how the games industry can better represent queer and transgender characters.
With many expenses already incurred, a number of relief efforts are taking root to help indie developers that have been left floundering.
[Update: GDC now expected to happen over the summer this year, and attendees will be receiving a full refund]
The 2020 edition of GDC's State of the Industry survey reveals how most developers think about some of the biggest issues facing the business.