GDC's Kris Graft talks about some of the more notable data from this year's survey.
GDC general manager Katie Stern talks to GameDaily about how the games industry has adjusted to remote working conditions, and the potential long-term effects on the business.
Microsoft's Crystin Cox outlines the challenge that many developers face in the world of games-as-a-service, and how they can better engage their players.
ICO Partners' David Ortiz Lapaz explains what steps devs are taking to maximize their games' audience.
GDC 2020 has been virtual this week, but the awards for both the Choice Awards and Independent Games Festival were doled out last night. Here are all the winners.
Eve Crevoshay, executive director of Take This, provides an overview of the various mental health struggles that developers must face today and how culture change at studios must come from the top.
With many expenses already incurred, a number of relief efforts are taking root to help indie developers that have been left floundering.
[Update: GDC now expected to happen over the summer this year, and attendees will be receiving a full refund]