Unsurprisingly, Tencent topped the charts.
Despite enormous profits, this is the third year running that the mobile juggernaut has seen a drop in revenue.
SuperData reports that last month saw the highest total revenue ever for digital spending.
The implementation of a $4.99 battle pass has resulted in a 27% growth, according to analytics group Sensor Tower
It's been a good week for college esports.
Super Brawl's revenue still didn't manage to catch Clash Royale's $154 million in its first three months on the market.