Strauss Zelnick tells GameDaily that Rockstar remains a "great place to work" while avoiding crunch talk.
Rockstar Games' Dan Houser has revealed that the studio's senior devs crunched for several weeks to polish the upcoming blockbuster. Developers tell us how detrimental crunch really is.
Women in Games (WIGJ) aims to double the number of women in the games industry by 2025, an effort the organization will make possible through key partnerships.
Should GTA Online be sold separately from GTA V or offered as free-to-play? Take-Two CEO Strauss Zelnick tells us that there are no plans but he remains open-minded.
Michael Worosz, head of Private Division, explains how devs can pursue creative firepower and get away from org charts.
"My concern is that, looked at upside down, 'We want to make games-as-a-service' sort of misses the point," said Take-Two's CEO.