With development costs soaring, analysts weigh the prudence of a $70 baseline for triple-A games.
Unionization within the games industry is rare.
Mark Stanley, the chairman of the Collective, chats with GameDaily about diversity, discoverability, and the challenges of indie development.
The fundraiser seeks to mitigate the mental toll of the ongoing pandemic. GameDaily spoke with three of the fund's organizers about its importance.
A dev-turned-teacher, Lemarchand is hoping to educate his students about the dangers of crunch.
Stanley tells GameDaily that the global pandemic has been a big reason for his decision to join IGDA in an effort to help indies.
Crunch is still par for the course in the games industry, but it doesn't have to be this way, according to the IGDA and studios like Behaviour Interactive.
The Sony veteran most recently supervised development on 2018's God of War. Yumi Yang will now lead Sony Santa Monica.
As one of the first U.S. tech companies to unionize, Kickstarter could be an inspiration for game companies, IGDA's Renee Gittins and Global Game Jam's Kate Edwards tell GameDaily.
The International Game Developers Association's Developer Satisfaction Survey sheds some light on the working conditions of industry professionals. We speak with IGDA executive director Renee Gittins. (Image: Avalanche Studios)