The discussion surrounding crunch was reignited this week. The IGDA's Renee Gittins and attorney Richard Hoeg weigh in on the newest developments.
The president of Netmarble U.S. chats with GameDaily about the challenges faced by indie developers, and how Global Indie Collective is helping.
Wonderbelly and Hipster Whale are two women-led studios in a business that remains overwhelmingly male. Roberts and Reeves spoke with GameDaily about the challenges they face, and their optimism that the industry is slowly becoming more diverse.
With development costs soaring, analysts weigh the prudence of a $70 baseline for triple-A games.
Unionization within the games industry is rare.
Mark Stanley, the chairman of the Collective, chats with GameDaily about diversity, discoverability, and the challenges of indie development.
The fundraiser seeks to mitigate the mental toll of the ongoing pandemic. GameDaily spoke with three of the fund's organizers about its importance.
A dev-turned-teacher, Lemarchand is hoping to educate his students about the dangers of crunch.
Stanley tells GameDaily that the global pandemic has been a big reason for his decision to join IGDA in an effort to help indies.
Crunch is still par for the course in the games industry, but it doesn't have to be this way, according to the IGDA and studios like Behaviour Interactive.