IDC's Lewis Ward weighs in on the enormous impact that the coronavirus pandemic has had on livestream and esports viewership.
The platform is a self-described "turnkey solution" that builds enthusiast audiences and opens up new revenue streams.
Morhaime chats about the coronavirus pandemic, the unifying power of video games, and the importance of community in the development space.
Esports organization Gen. G makes a bid for a league slot while the sustainability of the model remains questionable.
Without traditional sports, many are turning to esports as a form of entertainment and gambling.
The gaming and streaming production company will focus on unscripted, original content, with initial broadcasts benefiting charity.
Riot Games' foray into the tactical FPS market has made a huge first impression. We chat with Stream Hatchet about Riot's chances to once again dominate the esports world.
The mobile esports organization enlists celebrity athletes in an effort to expand the market.
Genvid's total funding has reached $53 million. Interactive streaming has a major future, according to DFC analyst David Cole.
Co-founder Bo Daly, who was the founding CEO of Super Evil Megacorp, tells GameDaily "the future of core gaming on mobile isn't going to be dominated by PC gamers who we can convince to jump to mobile."