League of Legends, Counter-Strike: Global Offensive, and Overwatch are the three most-watched esports in the world.
Dota 2 tournament analyst and former professor of economics weighs in on the Dota Pro Circuit and the inherent problems that Valve still needs to address in order to better take care of its players and tournament organizers.
A saga mired in controversy, Echo Fox's departure from the LCS is anything but a clean break. Echo Fox has also filed for a restraining order against Rick Fox, citing his 'destructive' behavior toward the partnership.
With over $300 million up for grabs in esports tournaments this year alone, paying out this money is becoming a longer, more complicated process. Prize Payments is hoping to make things easier for both players and organizers, saving time and money.
Non-endemic esports sponsorships have been on the rise in 2019.
The deal will close in the next 30 days and will see Activate become part of UMG. Activate's president, Chris Iaquinta, talks with GameDaily about Activate's growth and what this acquisition means for the future.
Esports is a key track in this year's GameDaily Connect. Chris Hopper, head of the North American league for Riot Games, will join us for a conversation about the future of esports, as well as what goes into managing and building a league.
Simplicity Esports and Gaming Center announced its acquisition of PLAYlive Nation Inc., a gaming lounge franchise with nearly four dozen locations across the U.S. The move bridges esports closer with offline play between friends.
The initiative, which is four tiers, will allow fans to interact with their favorite Rogue team members for anything from exclusive merchandise to coaching time, depending on the level of subscription that the fan has opted for.
GameDaily's first event at the Disneyland Hotel is attracting some big esports talent to come and talk to developers about everything esports, including diversity, emerging markets, and even collegiate esports.